Super mario kart ds
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Once I found out it was a free race mode, it gradually became one of my go-to modes. I initially played this over the VS mode, especially since I assumed it was purely a multiplayer mode judging by the name. It gave me an opportunity to really soak in and enjoy many of the fun details in each track, such as the walking trees in Luigi’s Mansion and the fireball-spewing sun in Desert Hills.
#SUPER MARIO KART DS TRIAL#
I quickly latched onto the Time Trial mode since it allowed me to experience each track at my own pace without any AI racers or items to put pressure on me. That being said, having to perform well at several races in a row still intimidated me on some level, so I abandoned the Grand Prix mode for the time and tried out some of the other modes on offer. Even though I was still hesitant to engage in any kind of challenge, I quickly grew to enjoy the inherent satisfaction of navigating through obstacles in the middle of a race, and it helped that hazards merely slowed me down rather than depleting some kind of health bar. The track designs also drew me in with their simple yet inviting visuals as well as their winding, hazard-ridden layouts. Little did I know how good I had it back then prior Mario Kart titles had an inherent curvature to their turning radii that made them fairly tricky to get accustomed to, but Mario Kart DS tightened the turning considerably, which made the driving mechanics much more approachable. The controls felt incredibly responsive and tight, and it felt pleasant simply to drive around. Given that I was unfamiliar with the mechanics and started out on a more difficult set of courses, I did not perform as well as I had hoped, but I nonetheless took note of Mario Kart DS’s most apparent strengths. I skipped the Mushroom Cup mainly because I immediately wanted to try out the Waluigi Pinball track, as it was shown on the back of the box and quickly caught my eye. The very first activity I partook in upon booting up Mario Kart DS, aside from customizing my own emblem for my kart, was playing the Flower Cup in the Grand Prix mode. Not only did Mario Kart DS show me how fun Nintendo games could be for the first time, but it also encouraged me to embrace a challenge rather than run away from it. An unconventional choice, perhaps, but it ended up being an amazing introduction to Nintendo’s work, the Super Mario franchise in particular. Although my brother got a few DS launch titles beforehand, such as Super Mario 64 DS, I consider Mario Kart DS to be the first Nintendo game I ever truly owned. That all changed when I got my very own Nintendo DS along with a copy of Mario Kart DS. When I was not versing a family member in a multiplayer game, I always messed around in the safest spaces a game could offer, whether it be the hub world of a 3D platformer or the practice mode of a fighting game. At the time, I was generally averse to experiencing any kind of challenge in a game.
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My family primarily owned PlayStation consoles when I was a kid, and I only got around to playing my first Nintendo console, the Nintendo DS, during my later years of elementary school. Although I consider myself a big fan of many Nintendo titles today, that was not always the case.